Understand before you play
The concepts the S&OP Game puts under tension, explained outside the game. Read before a session, or read again after the debriefing.
Supply chain — the concept
Why a 10 % rise at the end customer becomes a 270 % rise three links upstream — the four causes, what it costs, and the levers that dampen it.
Supply chain — the origin
The MIT board game whose mechanics the S&OP Game takes up: its four roles, its lead times, its score — and what it proves in a single session.
Supply chain — the process
The five-step cycle, the horizon, the granularity, how it differs from MPS — and the four reasons an S&OP degrades into a status meeting.
Supply chain — the lever
Why stock grows with the square root of lead time, why 99% service costs 41% more than 95%, and the levers that reduce it without adding risk.
Training — the format
What a simulation makes stick that a slide deck does not, what the format needs in order to work — and the three cases where it is the wrong tool.
Tell us about your context, we will set up the scenario.