Understand before you play

Supply chain resources

The concepts the S&OP Game puts under tension, explained outside the game. Read before a session, or read again after the debriefing.

  • Supply chain — the concept

    The bullwhip effect, explained

    Why a 10 % rise at the end customer becomes a 270 % rise three links upstream — the four causes, what it costs, and the levers that dampen it.

  • Supply chain — the origin

    What is the MIT Beer Game?

    The MIT board game whose mechanics the S&OP Game takes up: its four roles, its lead times, its score — and what it proves in a single session.

  • Supply chain — the process

    What is S&OP?

    The five-step cycle, the horizon, the granularity, how it differs from MPS — and the four reasons an S&OP degrades into a status meeting.

  • Supply chain — the lever

    Safety stock: how much, and at what cost?

    Why stock grows with the square root of lead time, why 99% service costs 41% more than 95%, and the levers that reduce it without adding risk.

  • Training — the format

    Training supply chain teams through play

    What a simulation makes stick that a slide deck does not, what the format needs in order to work — and the three cases where it is the wrong tool.

A demo game takes an hour to play.

Tell us about your context, we will set up the scenario.