Before a first session

Frequently asked questions

What we get asked before a first game is organised. If your question is not here, it belongs in a message.

How long does a game last?

Half a day, including setup and debriefing. The game itself takes most of that time, but the debriefing is what produces the learning: it should not be sacrificed. A shorter demonstration game runs in one hour.

How many participants are needed?

Three at the very least. Every link in the chain has its seat, held alone or in pairs; the seats you cannot fill are held by the engine, starting from the end customer. What you must never do is give two neighbouring seats to the same person: they would see from both sides of the link what the rule is meant to hide from them, and the effect no longer occurs. See the seats in the chain.

Is there anything to install?

No. Everything runs in a browser, on any device. No software, no application, no workstation to prepare.

Do players have to create an account?

No. Each player receives a link and takes a role. Only the facilitator has an OPS FLOW account, the one used to create and run the game.

Do participants need supply chain knowledge?

No. The rule fits in three steps per turn, and the game guides players at every step. This is in fact one of the things it lends itself to best: giving non-specialists a mental map of the chain.

Who runs the game?

You do, from a dedicated console showing each player's progress, orders, stock and backlog in real time. It tells you who to chase before a late player blocks the whole room. See the facilitator console.

Can it be played remotely?

Since the game only needs a browser, nothing technically prevents participants from being in several places, provided a video channel is added for facilitation and debriefing. That said, the debriefing gains a great deal from having participants in the same room: that is where the substance is.

Which languages are available?

French and English. The language can be changed at any time, including mid-game, and each player picks their own independently of the others.

What does the debriefing report contain?

Orders, stock, backlog and costs, per player and per turn, as charts and tables. It is produced automatically and available the second the game stops: nothing to retype during the break.

Can several teams play in parallel?

Yes. Several games can run at the same time, which lets teams compete and their results be compared at the debriefing. It is the format intended for company seminars.

How much does it cost?

Pricing depends on the format chosen: number of sessions, number of participants, facilitation by your team or by our consultants. There is no self-service rate card — tell us your context and we will answer precisely. Request a quote.

A demo game takes an hour to play.

Tell us about your context, we will set up the scenario.