The S&OP Game — how it is played
A real-time educational simulation. Each player holds a role in an online supply chain, inspired by the MIT Beer Game and adapted to the constraints of today's supply chains. No preparatory work for participants.
One turn
End of period. Stock and backlog carry over to the next turn.
Turn length
The time step is chosen at setup. It sets the pace of the room, not the mechanics.
Six levers
The scenario puts the levers you choose under strain. The others stay in the background, and feed the debrief.
The facilitator console
A dedicated application, open on your screen throughout the game. It is what you use to get the room moving again and to prepare the debrief.
Followed live
One player running late holds up the whole room: the row turns orange, so you know who to chase before the turn drags on.
In the room
A facilitator
An OPS FLOW account, to create and run the game.
One seat per link
Every link has its seat, held alone or in pairs. From three players: the engine holds the remaining seats.
A browser
Nothing to install, no player account to create.
Half a day
Setup, game and debrief on the automatic report.
Tell us about your context, we will set up the scenario.